Comradery, Team Updates, and More!


A scribbly drawing of four monsters on a light orange background. The focal point of the image is Ghasty, a green, snail-like monster in rain boots holding a bouquet of purple flowers. They are being followed by two of the mascots for the website Comradery, which are black, abstract monsters with white accents. One is also carrying a bouquet of flowers, and the other is running after them, holding a single flower. The third Comradery mascot is flying above them. Above them, there is text that reads "Support Shadybug Dev on Comradery!"

Hi all, it’s been a while! Today, we have some important announcements to make about the future of Shadybug Dev and Lavender Hollow. First of all, we now have a page on Comradery! Comradery is a creator-owned alternative to platforms such as Patreon and Ko-Fi, and it’s a way for people to support our work in exchange for some behind-the-scenes looks at development. Every month, we’ll make two Comradery-exclusive posts: a devlog about what progress we’ve made on our games and an introduction to a character you’ll meet on your visit to Lavender Hollow. Our first devlog post will go up on November 30th!

You might also notice we’ve switched over to using “we.” For a long time, this project has been the work of Cicada alone, with occasional help. However, Otar has now joined as a permanent member of the team! He’ll be helping with concept work, community management, social media, and more as needed. (Plus, it’s much easier for Cicada to get work done when there’s someone else holding them accountable.)

Our Comradery is set up to encompass a primary project and a secondary project. Until its release, Lavender Hollow will be our primary focus! Development on the game has been going at a snail’s pace for quite some time, but having a consistent development schedule through Comradery means that we expect to make much faster progress from here on out. While much of our updates will stay on Comradery, you can still expect to see public posts on other platforms (like this one) as we have time to make them. Stay tuned!

As for that secondary project… 

A scribbly drawing of a humanoid robot with a screen face running towards the left. Next to them, there is pixelated text that says Switch/Glitch. The image has two frames: in one frame, the robot has purple fin-like ears and a finned tail. They are looking behind themself, worried. Their face and the accents on their body are lit up purple, except for their chest, which shows three scratch marks in red. In the second frame, the robot now has red cat ears and a scorpion tail. Her screen face no longer has eyes, and she is flashing a sharp-toothed grin straight ahead. Her accents are lit up red, aside from her chest, which is a purple power icon. The image switches slowly between the two.

Switch/Glitch won’t enter formal development for a while yet, to keep focus on Lavender Hollow. You can still expect to see some concept work on Comradery, and after Lavender Hollow’s release, it’s slated to become our next primary project!

That’s all for now! See you soon!

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