Rekindle Update (0.1.3)
The 0.1.3 update is finally here! I had hoped to get this out in November, but life has a funny way of catching up with you. I've been sorely missing gamedev though, and I recently hosted the first (of many, hopefully) Rekindle Jam with some friends, so I'd like to get back on track for another demo update this October!
Changelog:
- This update comes with a lot of visual updates! I'm working on replacing the Kenney assets I used for the initial release with self-created assets.
- A few updates include: a unique model for the visitor center, grave textures, 3D assets for 2D placeholders (countertops, boxes, ladder) and more!
- Items can also be placed on top of (some) objects now. Countertops and boxes are fair game, as is one easter egg!
- A new ghost! I won't spoil her location, but not every ghost you can find is confined to the graveyard...
- You might want to check back with Daisy after you help the new ghost, if you're a lore person!
- QOL Improvements:
- The visitor center now fades when you're behind it, so you can see where you're going. I'll do some visual updates to make this look nicer in the future.
- Bug fixes:
- You can no longer talk to ghosts as they disappear
- Items now take priority over other dialogue, so it's impossible to "lose" items in gravestones, ghosts, etc.
- The game no longer immediately crashes on Ubuntu!
And last but not least, I'd like to share a little bit of a reflection for the Rekindle Jam!
My goal for this weekend was to release the next demo update of Lavender Hollow. I almost made it! I broke down six tasks to finish, and I was able to finish all but one (taking screenshots - I want to do some quick touchups on some assets tomorrow before I take the last two). Here's what I was able to wrap up:
- Finishing the assets (model + textures) for the new ghost!
- Fix a collision bug with the visitor center fade effect
- Tweaking the narrative (writing + code) for the new ghost
- Allow items to be placed on top of objects
- Take screenshots (2/4 done)
- Write the update changelog!
I wasn't able to release the demo by the end of the jam, because I failed to account for actually exporting the project ^^; but all things considered, I think that's pretty good! And it gave me a little extra time to wrap up a few more loose ends I noticed while working.
Thanks for tuning in, and enjoy the update! <3
Files
Get Lavender Hollow (Demo!)
Lavender Hollow (Demo!)
Puzzle adventure about tending the dead and cherishing the living.
Status | In development |
Author | Cicada Carpenter |
Genre | Adventure |
Tags | 3D, Cute, Ghosts, Monsters, Narrative, Nonlinear, Non violent, Open Source, Pixel Art, Spooky |
Languages | English |
More posts
- Comradery, Team Updates, and More!Nov 19, 2023
- Postmortem - Devtober 2020Nov 04, 2020
- Devtober 2020!Oct 02, 2020
- Valentine's in the Hollow!Feb 15, 2020
- Jamuary Update (0.1.2)Feb 01, 2020
- Happy New Year!Jan 03, 2020
- Postmortem - Halloween DemoNov 04, 2019
Leave a comment
Log in with itch.io to leave a comment.